Boom has around 195 spd, and Chakram 188. doing endgame achievements. -Zenobia is … I want to switch Martina to a tankier build since i've noticed when she steals buffs she does a shit ton of damage and i think would be even more useful with sustainability. Summoners War was the first and only game that I truly loved and lasted. The average time of the standard DB10 team is 2:30. Site Review. I loved it so much I spent $13,634 dollars on the game. So I'm hoping we can list out your progress below with what element/rune/build you have etc. Overview: When the twins first came out, they were absolutely fantastic for clearing dungeons but were deemed too overpowered (when brought with an entire team of either Charkam Dancers/Boomerang Warriors) and were shortly after – nerfed to oblivion (combo only allows for 1 Chakram/Boomerang to be brought along now).At best, the twins combos are mostly mediocre now … I think most people like fire chak and water boom the most as a pair...offering safety through fire and damage through water. I have water boom and fire chak 6 starred. One skillup in the third, up to 75K (Perna leader, 14k DMG von Sabrina calculated in, max Towers) on boss IIRC. If that wasn’t good enough, Shannon also has the ability to buff your team further adding additional defense and atk power to the whole team. Did you focus on accuracy? We will see together the team you can use to defeat the DB12 easily. The twins are seriously amazing in NB10. Overview: When the twins first came out, they were absolutely fantastic for clearing dungeons but were deemed too overpowered (when brining an entire team of Boomerang Warriors) and were shortly after – nerfed to oblivion (combo only allows for 1 Boomerang to be brought along now). Stats Grade ★★★★ ★★★★★ ★★★★★★ Level Min Lv. (I.e. I was dedicated, passionate, and tried my best to be helpful to all.. but I was robbed of this account, and left with no help, and only a sickness that is hard to explain. Acc is abit low with only 28% but since she has zero skillups, her defense break is not reliable anyways. At the moment only have boomerang warriors so I haven't bothered to look into this until I get a chakram, so I haven't really looked into this. I’ll presume you mean accuracy, I'll focus on my focus so that I can focus on focusing on my focus while my focus is focused on focus. doing endgame achievements. Post Nerf, best time today has been 0:55, worst 1:45. Water boomerang needs Accuracy so she can land def break. •Zenobia increases harmful effect time and gives that effect to chakram dancer. Hp on chakram felt important as she wil kill herself to golems reflect on nb10. Ask me if you have any question.Challenge me to do things on my account. Farmable team for the Summoners War DB12. 111k. mana given as … Mine has around 57% acc, never missed a def break. Good challenge gonna be in the next video!Thank you. My Sabrina (Boom) is currently at +73 SPD, 100% crr and 159% crdmg paired with +979 attack. The goal of this guide is to get your GB10 team to a 100% success rate, ~40 second average runtime as efficiently as possible so you can really maximize on your rune farming and progress your Summoners War account as fast as possible. DB10 (8/10): Shaina is still great for DB10 even after her nerf. Update - Who would you focus accuracy on? •Twins work great because they attack together doing double damage while providing additional perks. It's a must, they can kill the dragon with a couple vio procs, even if Galleon derps. Why it’s great The absolute best part about this combo is that Shannon can slow all the enemies and Bernard can give your whole team a speed buff. ToA (0/10): Sabrina is no longer recommended in ToA. GB10 (7/10): Sabrina is still usable in GB10 with Talia but they are not nearly as good as before the twins nerf. Just to add my cents into the Water Boomchak discussion: I am using the Water Boom on Violent Broken - SPD CRDMG Attack and the Chakram on Violent Blade Attack Crdmg Attack. Use the Monster Fusion chart to see the recipes for all fusion monsters in Summoners War. So say I have enough fire twins for like 2 full Nb10 teams, you'd only take 2 of each right? The wind twins appear to have been designed with PvP in mind with self cleanses and buffs...but I haven't tested them. Trial of Ascension (ToA) is PvE content in Summoners War that is unlocked at lvl 15 - there are two difficulties, ToA Normal (ToAN) and ToA Hard (ToAH). Overview: When the twins first came out, they were absolutely fantastic for clearing dungeons but were deemed too overpowered (when brought with an entire team of either Charkam Dancers/Boomerang Warriors) and were shortly after – nerfed to oblivion (combo only allows for 1 Chakram/Boomerang to be brought along now). This combo works like magic against Garo Racuni combos in nat 4 siege. You need to find a team that allows you to complement each other and inflict heavy damage on the different waves and the boss of DB12. ... Subreddit for mobile game Summoners War: Sky Arena. Can confirm she does too much DMG and needs at least 17k HP for Necro to not kill herself. Before Nerf best time was 0:44, worst time 1:30. I use them for speed d10 team (1:03), multiple rift beast, most guild swords, arena. Once you’re able to clear GB7 your team should be strong enough to at least get your energy back and some free … Rift Raid Level 5 (R5) is unique content in Summoners War where you party up with 2 other players to fight the Raid Boss together. 1.3k. Remember that if Chakram Dancer and Boomerang Warrior are in the same team, some of their skill will be buffed. She is a very reliable defense breaker and can put up big damage. Subreddit for mobile game Summoners War: Sky Arena. ... Subreddit for mobile game Summoners War: Sky Arena. Ideally you need some acc on this one. •She has a cleanse and attack buff. NB10 (10/10): She is amazing in Nerco B10 because she has tons of Multi-Hits and helps clear the waves faster with AoE defense break. The water twins don't have an AoE, Shaina does, I also think Shaina's def break will be more reliable than Sabrina's. With everybodies complaints about the twins. Just make sure that your other teammembers can get the boss below 50% and she will finish the job. Reason being the Water Chakram does an absurd amount of dmg when going last. Overview: When the twins first came out, they were absolutely fantastic for clearing dungeons but were deemed too overpowered (when brought with an entire team of either Charkam Dancers/Boomerang Warriors) and were shortly after – nerfed to oblivion (combo only allows for 1 Chakram/Boomerang to be brought along now).At best, the twins combos are mostly mediocre now … It’s a warm fuzzy feeling when you see3 buffs over all of your team’s he… For reference, before twins, my nb10 team was lushen L, Feng, hwahee, fuco, rigel, and I ran 1:05-1:55, avg 1:30. Will also make the sisters slightly less squishy because of the damage reduction. The strategy for defeating the Summoners War DB12 remains the same as that of the DB10. Are any of these builds dependent on the element combo? 1.6k. Discuss the latest gameplay, news and events with fellow summoners around the globe. And I also made them faster them my tarq and verde for speed tuning on DB10. 40 Normal HP 2670 4545 3630 6180 4935 8400 ATK 213 362 290 492 394 670 DEF 185 315 252 428 342 582 Awakened HP 2985 5085 4065 6900 5520 9390 ATK 237 404 323 549 439 747 DEF 192 327 […] 35 Min Lv. Fire chak about 2 or 3 speed slower then water boom, I need them to move consecutively to ensure nuke. Water twins + orion has gotten me some wins on Siege and AD midweek. Do you mind giving me more details on the stats of your team? Subreddit for mobile game Summoners War: Sky Arena. I will then edit this post with all the relevant information for each sister for future players looking to build them. while thats true for cairos dungeons id say fire chakram and fire boom are the best cc twin comp for ToA. R5 gives you some of the best rewards in the game, here you’ll get Grinds and Enchants … Its not placed often. Edit I will change the flair to guide once it's updated. Just like u/axecommander , my Talia moves after Sabrina. Water Chakram: Vio/Blade - Spd/CritDmg/Atk - Stats I focused: Spd, Atk, CritRate, CritDmg and Hp. IMO, Lushen is the best for speed, but Verde is the best for safety. Water boom with roughly 15k HP and ~200 spd, sub CR>ATK>CD, her passive is making this combo bring massive damage when paired with fire chak's def break. basically all of them should either be on standard damage dealer build att/critdamage/att or speedy damage build with slot2 speed, and they should all be on violent to get more turns, just in general... New comments cannot be posted and votes cannot be cast, More posts from the summonerswar community. DB10 (9/10): Sabrina is still great for DB10 with a Shaina based team. ... Subreddit for mobile game Summoners War: Sky Arena. GB10 (0/10): After her nerf Shaina is no longer usable for GB10. Thank you. Discuss the latest gameplay, news and events with fellow summoners around the globe. Fire Chak/Boom in GB, Wind in DB etc). Alvin was known for his OP Twins Snail Comps but changed it now! 30 Min Lv. NB10 (10/10): She is amazing in Nerco B10 because she has tons of Multi-Hits, Defense break, and 20% damage increase passive. 40 Normal HP 2730 4635 3705 6300 5040 8565 ATK 216 368 295 500 400 681 DEF 178 303 242 412 329 560 Awakened HP 2880 4905 3915 6660 5325 9060 ATK 244 416 333 565 452 769 DEF 192 327 […] I use both in NB10 and 4 star Siege in G1-G2. In this video I'll show my most recommended NB12 team, and then discuss two other alternatives as well. Press question mark to learn the rest of the keyboard shortcuts. No wind threat = fire tank and water twins solve it all, I have Martina (Dark Boom) and Talia (Water Chak), Talia - Violent / Shield - Spd / CD / Atk. Water sisters. Site Review. Press J to jump to the feed. The Fusion Hexagram is a building that allows you to fuse 4 and 5 star monsters.