Our lab is broadly interested in how intestinal microbes shape our immune system to promote both health and disease. During a single day, high school and middle school students take multiple classes to learn about engineering. The goal of this lab is to reproduce the first part of the analysis in the paper: “A New Body Shape Index Predicts Mortality Hazard Independently of Body Mass Index” by Krakauer and Krakauer, PLoS ONE 7(7):e39504 Please carefully read the Introduction and the first part of the Methods section, and skim the rest of the paper. ; The Joint 2D-3D-Semantic (2D-3D-S) Dataset is available here. Space, Telecommunications and Radioscience Laboratory. Tayo and Alexa demoed two research projects at the 2019 Web4All Hackathon organised by the DIAGRAM Center and PEAT (Partnership on Employment and Accessible Technology): 1) shapeCAD, an accessible 3D modelling for people who are blind and visually impaired that used a 2.5D tactile shape display to provide interactive tactile feedback. This event was coordinated with the GradSWE Stanford chapter. The CHARM Lab is committed to fostering an anti-racist, diverse, and equitable environment. A huge congratulations to the all of the 2019 Stanford graduates! The PIT Lab is building a thoughtful community around public interest technology at Stanford.. Both projects were presented at ASSETS 2019. Towards High Spatial Resolution Refreshable 2.5D Tactile Shape Displays, An Accessible 3D Modelling Workflow for the Blind and Visually-Impaired Via 2.5D Shape Displays, A Tool to Help Blind Programmers Feel the Structure of Code. Stanford Nano Center His Research in Human Computer Interaction, Haptics, and Human Robot Interaction explores the design of novel tactile physical interfaces and novel robotic devices. ... and laboratory orders. By studying novel host sensory mechanisms and the microbiota, we strive to reveal how epithelial cells detect specific microbes and influence mucosal immunity. As part of one of our outreach efforts, we have created a class on automata that teaches fundamental concepts in rapid prototyping, mechanical design, and storytelling. We encourage, support, and celebrate diverse perspectives. ; The ObjectNet3D Dataset is available here. Leave Allowance … Description: icSHAPE (in vivo CLICK selective 2’-hydroxyl acylation and profiling experiment) is a method that produces one-dimensional reactivity profiles at flexible, single-stranded regions of RNA to predict RNA secondary structure. Stanford University Advised by Prof. Sean Follmer ... Graduate Research Assistant at SHAPE Lab Stanford University View profile View profile badges Useful for computing depth from single-camera phones. ShAPE. We believe that everyone should have the opportunity to prosper in this era of profound digital transformation. Toggle navigation. We ran a class titled Stories in Motion: Mechanical Automata and Rapid Prototyping on design automata. Shape changing truss robots that crawl and engulf. We ran a class that focused on prototyping techinques through the creation of automata. This class is geared towards K-12 students and the material can be adapted accrodingly. Welcome to the Collaborative Haptics and Robotics in Medicine Lab at Stanford University! 2) Tactile Code Skimmer, a device that represents lines of code physically with the goal of improving skimming through code. SHAPE Lab Sep 2016 - Present 4 years 7 months. Space and Systems Development Laboratory. Every Thursday night, the Exploratorium holds the After Dark event where people come to the museum in the evening for themed interactive exhibits. Read more about the exciting hackathon projects and outcomes here. Stanford Computational Policy Lab. If Stanford students aim to shape a better technological future for humanity, we must grapple with the broader political, economic, and social forces at play. The PIT Lab believes that a purely technical view of technological development is making it harder to truly build technology in the public interest. Stanford Center for Societal Networks. Pathways Lab is truly interdisciplinary, with special depth of expertise in computer science, economics, gender theory, machine learning, market design, social psychology and sociology. Towards our goal of more human centered computing, we believe that interaction must be grounded in the physical world and leverage our innate abilities for spatial cognition and dexterous manipulation with our hands. Congratulations to Lawrence Kim on successfuly defensing his dissertation! News flashes: 11/26/19 - Marc Levoy's team has published a new article in the Google Research Blog about astrophotography on Pixel 4.; 10/28/19 - Marc Levoy's team has open-sourced an API for retrieving dual-pixel data from recent Pixel phones. The various mediaX membership programs provide regular opportunities for people from high-impact companies to get acquainted and interact with Stanford University researchers. In the past, we have held lab tours, workshops, and demos in the broader Bay Area community. If you would like to request an event with shape lab or learn more, you may contact us at: We would like to extend a special congratulations to Brad Turnwald, the Mind & Body Lab's first PhD graduate. Apply for the PIT Student Leaders Conference at Stanford University! The Stanford SHAPE Lab, directed by Prof. Sean Follmer, explores how we can interact with digital information in a more physical and tangible way. Goal. The Stanford Digital Economy Lab explores how artificial intelligence, machine learning, and other digital technologies are changing the way we live and work. Brad has been a wonderful colleague, mentor, and friend throughout his time in the lab, and we're thrilled to be keeping him on as a postdoc starting this summer. SHAPE Lab Sean Follmer (Design) ... Stanford Biomechatronics Laboratory. Clinical Instructor. A wearable haptic interface for grasping in virtual reality. Understanding user perception of expressive robotic motion through different sensory modalities, Using Quadcopters to Appropriate Objects and the Environment for Haptics in Virtual Reality, Automated Instrumentation for In-Circuit PCB Debugging with Dynamic Component Isolation, Editing Spatial Layouts through Tactile Templates for People with Visual Impairments, Physical visualizations that use collections of self-propelled objects to represent data, Visuo-Haptic Illusions for Improving the Perceived Performance of Shape Displays, A Functional Optimization Based Approach for Continuous 3D Retargeted Touch of Arbitrary, Complex Boundaries in Haptic Virtual Reality, A Mobile Tabletop Shape Display for Tangible and Haptic Interaction, Robotic Assembly of Haptic Proxy Objects for Tangible Interaction and Virtual Reality, A Wearable Haptic Interface for Simulating Weight and Grasping in Virtual Reality, Interactive Design and Debugging of Analog Circuits with Programmable Hardware. ; The Stanford Drone Dataset is available here. Sean Follmer is an Assistant Professor of Mechanical Engineering and Computer Science (by courtesy) at Stanford University. Sean Follmer is an Assistant Professor of Mechanical Engineering and Computer Science (by courtesy) at Stanford University. Developing advanced technologies in robotics, mechatronics and sensing to create interactive, dynamic, physical 3D displays and haptic interfaces that allow 3D information to be touched as well as seen. Smart Products Design Lab. His Research in Human Computer Interaction, Haptics, and Human Robot Interaction explores the design of novel tactile physical interfaces and novel robotic devices. Select Automatic mode, then drag-select all of the non-facing parts. Miniature on-body robots as mobile wearables, Applications in shape change and tactile display, Stanford University Department of Mechanical Engineering, Shape-shifting Tech Will Change Work As We Know It, Transient Vibration + Visuo Haptic Illusions, Understanding Redirected Touch In Virtual Reality, Visual and Haptic Perception of Expressive 1 DoF Motion, Editing Spatial Layouts through Tactile Templates, A Soft, Controllable, High Force Density Linear Brake Utilizing Layer Jamming. We were invited to come and brought along three demos from our lab that showed different aspects of touch including a shape-shifting haptic display, visio-haptic VR illusion, and tabletop swarm robots. Datasets. Stanford ME115B Professor & Stanford SHAPE Lab Director Sean Follmer is an Assistant Professor of Mechanical Engineering and Computer Science at Stanford University. Augmenting haptic interaction in VR through perceptual illusions. Director of SHAPE. Stanford Compression Forum. SHAPE Lab. shape-outreach@lists.stanford.edu. Shape rendering process flow of our shape display prototype Publications Kai Zhang, Eric J. Gonzalez, Jianglong Guo and Sean Follmer, “Design and Analysis of High-Resolution Electrostatic Adhesive Brakes Towards Static Refreshable 2.5D Tactile Shape Display”, in IEEE Transaction on Haptics, vol. Stanford Computational Vision & Geometry Lab. Stanford Artificial Intelligence Laboratory. Dr. Follmer directs the Stanford Shape Lab and is a faculty member of the Stanford HCI Group. Tayo and Alexa demoed two research projects at the 2019 Web4All Hackathon organised by the DIAGRAM Center and PEAT (Partnership on Employment and Accessible Technology): 1) shapeCAD, an accessible 3D modelling for people who are blind and visually impaired that used a 2.5D tactile shape display to provide interactive tactile feedback. Ubiquitous Robotic Interfaces and Investigation of Abstract motion as a Display. Stanford University research lab in Human Computer Interaction. Stanford Center for Professional Development. We hosted shape lab tour and demos for 16 Stanford undergraduates interested in learning more about what research in engineering looks like. Stanford University research lab in Human Computer Interaction. mediaX initiates research through strategic engagements with our members which typically investigate how the relationship between people, media and technology can be enhanced, augmented and improved. The Stanford SHAPE Lab, directed by Prof. Sean Follmer, explores how we can interact with digital information in a more physical and tangible way. His research in Human Computer Interaction, Haptics, and Human Robot Interaction explores the design of novel tactile physical interfaces and novel robotic devices. COVID-19 lab scheduling - Fabio Materials, COVID-19 supplies, and lab clean up - Mine Mini shop coordinator (tools, Makerbots, UV laser cutter, Formlabs, Objet 3D printer management) - Kyle Laser cutter in Shape Lab- approved users are Brian, Caitlyn, Sophia, Crystal Lab safety coordinator, Building Evacuation Response Team (BERT) member - Catie For a list of courses and to learn more about the lab, please visit the Product Realization Lab website. Another way, under investigation by Stanford University's Shape lab, is to actually create an object in 3D that moves dynamically with the object in the VR simulation. The PIT Lab focuses on the systems and structures that shape technology’s development, closely examining what it actually means for technology to be built in the public interest. Shape Deposition is a manufacturing paradigm which attempts to address these issues. 4, pp. Check out materials from our class here. Additionally, Prof. Sean Follmer gave a talk on embodied engagement in the virtual world with a focus on haptic technologies. ... We believe that people have the power to shape the future of work.
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